**Welcoming back gillux**
I'm very happy to announce that starting from Monday next week and till the end of April, gillux is back as official staff of Tatoeba! He will then be back again from the beginning of July till the end of September.
During this time, I will be delegating to him some of the duties I usually take care of, such as merging pull requests and deploying new changes to the main website. This will allow me to focus more on completing the responsive UI. For the rest, he has some plans of his own. I will let him give you the details in due time :)
Welcome back, gillux!
Nice to see him back and looking forward to the next updates ～～
Welcome back, gillux! :D
Yeah, thank you Trang for letting me work again for Tatoeba. I’m very happy to be back. :-)
Last year, I worked at making it easier for new developers to join the project and start hacking, facilitating the setup of local development environments. While in the past, almost only Trang and I worked on the code, we have seen new people like Andreas, Danail, Yorwba, Aiji and others contributing more or less regularly. This really gives us hope that future developments on Tatoeba will be more smooth and diverse. Please join the fun if you’d like to help, anybody is welcome, including beginners.
Of course, there are still a zillion things to do. In the past, I’d organize my work mainly by going through our Github issues, but this time I would like work differently. I believe that while Github issues are relevant, they are too specific and they prevent us from seeing the forest for the trees. I have the feeling that a lot of our problems are rooted in some more general/core issues I’d like to tackle instead. So my plan is to first perform some (ideally a lot of) UX tests to better define and identify these issues. I’m better at programming than UX, but hey, we are all learning aren’t we.
Anyone is welcome to help in UX testing. You can send us your test reports to firstname.lastname@example.org or publish them on https://en.wiki.tatoeba.org/articles/show/ux-tests if the tested person is okay with that.
I’d also like to work on the following things, which may prove more or less connected to the problems UX testing will identify.
1. Tags are an incomprehensible mess I’d like to improve: https://tatoeba.org/fra/wall/sh...#message_33780
2. New members rarely stick around. While looking at the profiles, you can see a lot of people who joined the project at some point, contributed a few dozens of sentences, and then nothing. It is normal that people leave at some point in any collaborative project, but if we have more leavings than joinings, it indicates something’s wrong.
3. Tatoeba should better help members to connect one another, see this thread: https://tatoeba.org/fra/wall/sh...#message_32097
4. The community is too western-centred. As an open multilingual project, I think we should set an example for diversity. However, if you compare this list https://en.wikipedia.org/wiki/L...er_of_speakers with this one https://tatoeba.org/fra/stats/users_languages, you’ll see that languages like French and German are overrepresented, while languages like Mandarin, Hindi, Arabic or Bengali are underrepresented.
5. English takes too much space. I don’t know how to put it another way. On the Wall, despite the "all languages are equal" message, at the end of the day members almost always use English. It’s good that we have English as a bridge language, but it has drawbacks. I think it deters people who are not confident with English from becoming a part of the community. Also, overusing English prevents us from thinking in different ways, having new approaches. So I think Tatoeba should provide better tools and spaces to allow anyone to truly and fearlessly express in any language.
welcome back :)